Some of the fixes that went live with this update we’ll update the post when next batch of fixes comes live We’re also looking into chaging the falloff of lights and also trying to better match overall shape and brightness of voxel and fib3 lights. this is hard to fully address but the artifacts were significantly reduced although this is super hard to solve fully, it’s been substantially improved spot light didn’t cast shadows through the parts they are attached to.What is fixed but hasn’t been shipped yet surface guis lighting and fogging looked bad with fib3.local lights didn’t affect grass at all.a potential crash when changing light parameters.narrow surface/spot lights looked broken.this can be addressed either by changing the material or in near future by using SurfaceAppearance and customizing texturesįew fixes went live with this update, here’s what’s fixed and had landed to production ![]() not planned as part of fib3 but we’re working on a solution for that
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